
Ashank Rajendran
Game Programmer
Phone:
585-406-9267
Email:
Address:
380 John Street, Henrietta, Rochester,
New York 12623
Date of Birth:
August 14th, 1999
A Bit About Me
Games have always been a huge part of my life. Ever since my dad introduced me to my first game at age 6, I’ve been inspired by the power of games to spark joy and create memorable experiences. Over the years, I discovered a natural aptitude for problem-solving and logical thinking. Much like the games I loved, I’ve approached math, algorithms, and collaborative projects as challenges to be tackled with creativity and persistence.
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That mindset led me to develop strong programming skills, particularly in Network Programming, Physics Simulations and Graphics Programming. I’ve applied these skills in projects ranging from large-scale multiplayer commercial applications to dynamic GPU-powered fluid simulations in Unity and Vulkan. Beyond the technical side, I bring dedication, adaptability, and the drive to create engaging, meaningful gameplay experiences. My goal is to contribute to a team where I can combine my love for games with my technical expertise to build experiences that bring others the same joy games have always brought me.
Experience
2024 - 2026
2022 - 2024
2018 - 2022
Rochester Institute of Technology
M.S Game Design and Development
Deepened understanding of design concepts for games. Rapidly expanded knowledge and understanding of various technical facets of game programming including graphics programming and GPU parallelization, procedural content generation and low-level networking protocols for games.​​
Bowled.io
Game Programmer
Created scalable, server-authoritative, multiplayer commercial projects. Deeply honed understanding of networking libraries and design patterns for games. Broadened skillset and adaptability by taking up auxiliary responsibilities such as 2D animation, Backend API integration, and process automation.
Vellore Institute of Technology
B.Tech Electronics and Communications Engineering
Established a strong foundation in Computer Science and Communications technology.
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Key Skills
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Game Network Programming (Photon Fusion, Unity NGO, Mirror Networking)
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Graphics Programming (OpenGL, Vulkan, HLSL)
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Procedural Content Generation
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Physics Systems
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System Architecture
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Parallelization and Compute Shader Programming
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Performance Optimization
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Programming Languages: C#, C/C++, Python, MATLAB